Elevation

Take the high ground with Elevation!

The forces of nature are at war with each other. Build towers on the elevations of the battlefields – leverage the power of stone, fire, and magic to repulse waves of trees, boulders, and many other enemies – protect your base and save the lands from being ruled by dark forces.

Protect seven geographic regions:

  • Arctic
  • Islands
  • Sky
  • Desert
  • Forest
  • Rock
  • Fire

With varying levels of difficulty, armed with five types of towers, you must find a way to survive the waves of attack.

Release date: TBD (projecting Q1 2025)

  • Godot Leveraging Timers

    Godot Leveraging Timers

    This is part 4 of 4 in a series about some recent performance tuning I completed on Elevation TD. Intro Start with the very basic assertion anything that does not need to be done every frame should not be done every frame. There is no golden rule about what should or should not be done every…


  • Godot Off-Screen Processing Control

    Godot Off-Screen Processing Control

    This is part 3 of 4 in a series about some recent performance tuning I completed on Elevation TD. Overview Out of the box, Godot supports culling of off-screen object display – which is great, but if you have scripts attached to those culled-for-display-purposes-only objects, the scripts are still running, chewing up CPU for no displayable…


  • Godot Performant Nav Agent

    Godot Performant Nav Agent

    This is part 2 of 4 in a series about some recent performance tuning I completed on Elevation TD. Background Godot’s build in navigation and agent system works reasonably well. Before proceeding with the rest of this article, please be sure you’ve read and implemented everything in Godot’s Nav Agent tutorial – we are assuming you…